Star trek where is the bridge




















Who invented Warp Drive then? Harry learns how to do his patronus by watching himself do it thanks to the Time Turner. The 11th Doctor got himself out of the Pandorica because paradoxes are just as hilarious and cool as bowties and fezzes. Star Trek likes to joke about paradoxes too, of course. But, with most of these examples, nothing actually changes in what the audience perceives. What makes the time travel tech paradox backstory of Trek different is that it creates a different statement for how to think about time travel.

After Trek , time travel also became an important building block to world building. Ryan Britt is a longtime contributor to Den of Geek! How the Making and Remaking …. Skip to main content area. Photo: Paramount. Share: Share on Facebook opens in a new tab Share on Twitter opens in a new tab Share on Linkedin opens in a new tab Share on email opens in a new tab Comment: Comments count: 0. The command chairs were located in the center of the bridge, to maximize interaction with all key bridge personnel, while permitting an unobstructed view of the main viewscreen.

Typically, the armrests of the captain's chair featured miniaturized status displays. Using a keyboard or vocal commands, the captain could use these controls to override the basic operation of the starship. The 24th century flight control position, also referred to as the conn , evolved from the 23rd century helm and navigation positions.

The officer manning the flight control console was responsible for the actual piloting and navigation of the starship. Despite many of these functions being heavily automated, their critical nature demanded a humanoid officer to oversee these operations at all times. Many shipboard operations involved scheduling resources or hardware that affected a number of departments.

In many such cases, it was common for various operations to present conflicting requirements. It was the responsibility of the operations officer to coordinate such activities so that mission goals were not jeopardized. The operations position, also known simply as ops, evolved from older 23rd century positions. The bulk of the duties held by the helm and navigation positions were combined into the conn position. Other functions of the helm panel, such as internal systems control, became the purview of ops, as well as some communications and sensor system usages.

The security station, integrated in the wooden handrail encircling the Galaxy -class bridge. The bridge station dedicated to defensive systems control and starship internal security was tactical.

Parts of the default control layout presented the security officer with information readouts dealing with the internal protection of the starship and its crew. A wide variety of starship defensive systems were available to the chief tactical officer sometimes doubling as chief of security , ranging from the defensive shields to phaser and torpedo systems, as well as intrusion detection systems.

Other systems that could be commanded by tactical included communications , long- and short-range sensor arrays , sensor probes , message buoys , and tractor beam devices. Every Starfleet bridge also included several supportive consoles and backup stations.

These could include consoles for planetary sciences , engineering, mission operations, and environmental control. Most of these were meant to relieve the senior bridge officers of secondary duties during alert and crisis situations. Mission ops provided additional support to the operations officer, and was specifically responsible for monitoring activity relating to secondary missions. Mission ops was responsible for assignment of resources and priorities according to guidelines specified by the operations officer and by operating protocols.

This station was also responsible for monitoring away teams. The environmental control console provided similar relief to the operations officer, monitoring the starship's life support systems. Due to the highly automated nature of these systems, this console was unattended under normal circumstances, but became of crucial importance during alert situations to maximize crew survivability.

The bridge's engineering station duplicated in simplified form the chief engineer's primary status displays from main engineering. The purpose of this station was to permit the chief engineer to maintain supervision over the engineering system while on the bridge. When the crew of Enterprise NX had to take shelter at the ship's catwalk in September , Commander Tucker and Travis Mayweather built a "command area" within one of the compartments to replace the main bridge. Conn and the communications station included, the small area also included a provisional captain's chair, a cargo container with a netting , and place for Archer and T'Pol to sleep.

ENT : " The Catwalk ". Most of the bridges during the later half of the 23rd century shared a similar layout to that of the upgraded Constitution -class vessels, which evidently set the standard for bridge design and layout. Kelvin -type bridges were large with many consoles and three windows acting as the viewscreen.

Star Trek. Unusually for Starfleet vessels, Walker -class ships had their bridge placed at the bottom of the saucer section. Like the Kelvin -type bridge, it used a large window as the viewscreen. The Crossfield -class bridge was placed in a spherical section within the inner negative space of the saucer section. It possessed a wide window as the viewscreen, similar to Kelvin -type and Walker -class ships.

In the early half of the 24th century , before the introduction of the Galaxy -class starship, bridge design was based on the successful layout of the Constitution -class starship, featuring a single captain's chair in the center of the room with two consoles directly in front of it and additional consoles surrounding this central command area.

The Intrepid -class bridge was ovoid in shape. At the bridge's rear was a large bank of consoles and data-readout screens. Center of that area was the master systems display. Control consoles flanked it on either side, mission ops I to starboard and mission ops II to port.

Starboard of that information center, past the starboard side turbolift , was the chief tactical officer's console. This area was maintained mostly for internal security and combat situations. An identical station could be found on the other side of the bridge, where the operations console was found. Two turbolifts provided access throughout the ship, and there was an emergency ladder which connected the bridge with lower decks. Forward of the upper ship operations areas were doorways to the briefing room at one side, and the captain's ready room at the other.

Directly forward of the central command area where the captain and first officer were seated and sunken down by two steps was the Conn. From here, the flight control officer served as helmsman and navigator for the vessel. To the Conn's right sat the chief engineer. The console allowed complete control over all engineering systems. Directly opposite sat the chief science officer in a similar console.

VOY : " Caretaker ". Behind the captain's chair, there was a small secondary tactical console located on the handrail. Aegis , which was specifically built to operate covertly in sensitive areas; for example, behind enemy lines.

Its maiden voyage is to find a new home for the Vulcan race in a distant region of space called The Trench. However, as the crew investigates the area which was thought to be largely abandoned, they find that the Klingons are also active in the region.

As players discover what the Klingons are doing it changes the mission parameters, and sparks a whole new conflict between the Federation and the Klingon Empire. The inspiration for both the story and the specific missions really comes from wanting to create the sense of being in a series of Star Trek episodes, and empowering players to play the role of the crew.

There are however some direct references to the shows that Star Trek fans will immediately recognize! DV: Probably the fourth mission of the game which is also perhaps the most challenging one. In it the Aegis is damaged and being hunted which requires the crew to really work together and to utilize all the systems of the ship to hide, evade, and attack if necessary in order to escape and survive; it can be very intense! DV: The wireless nature of the Quest device, along with the ease of setup, will surely be a welcome option for Star Trek fans that want to step onto a Federation bridge in VR.

This is helped along by the game featuring both cross-play and cross-buy. Cross-buy means that existing owners of the game can also download it at no cost if they want to play it on the Quest.

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