Adventure quest what does sp mean




















No my version is different then yours because yours said it'd be a fixed 50 points. Mine would be able to have stat points added to it, so it could be as high as ep or hp. Remorse you might want to go play the OG Adventure Quest if you haven't because what I said is basically how some items work in AQ and I basically ripped it off to put in your suggestion. Ranloth Banned. The only difference is, SP in AQ isn't a must to fight with monsters. It's meant to aid you, but not be forced to use it - Misc items aren't mandatory to use and neither are skills that cost SP.

It's to aid you and doesn't upgrade with anything but your level. On the other hand, if SP was to be used for skills in ED which you do need to use, in order to win, that's a different story..

AQ Epic. I support this. Trans this would require a lot of careful planning which seems to be lacking in some balance updates so good luck to the devs if they want to give this a try. Not bashing the Dev's but it seems things always go exactly opposite of how it was planned.

CN Member. Trans, Just because it is not a high requirement in AE doesn't mean it has to be like that in ED, Anyway its only becomes a highly needed thing because the devs chose to make cores so influential in games, also pre having cores stamina would probably not even need to be considered as lower levels would almost never find stamina to be a constraint since they don't use cores to burn it rapidly perhaps only the occasional free costing skill like static grenade but not enough to make stamina a constraint.

This is a good thing because stamina therefore won't add to the difficulty of the game because for lower levels it's impact would be almost non existent and once they learn the basics and get to a higher level they will be ready to understand how cores and 0 energy costing skills work and how stamina limits them. Gearz, It needs to be a fixed thing because the whole point is for it do reduce the frequency of these high impact skills and cores without putting constraint on energy. If people could increase the base amount of stamina then they can continue to abuse them currently as it would hardly be a constraint to them.

I do think that people should increase the amount gained per turn with support however that would be acceptable because they can use these skills more often but not all at once. I just commented on how it works in AQ, which seems to be what you're suggesting here, thus somewhat of a rip off suggestion because it'd work on pretty much the same basis, but I've pointed out how the system operates in AQ and that it's not necessary.

Nothing was aimed at your suggestion, but OWA's post. DarkDevil Member. MOB , battery , statics , parasite , adrenaline rush , frenzy , assim. Trans, No worries trans just thought you meant that stamina should be more like AQ. Also I have actually no idea they even have a stamina system in other AE games. But the whole concept is from many games in fact their is nothing ED or any of us for that matter can suggest that hasn't been done in some form or another in other games. The main reason I am suggesting it be implanted into ED is because of resent changes constraining energy and allowing free skills to be abused without cost.

What I brought to the table however is how I think we should fit the system into ED. Darkdevil I had the same opinion at first with not being able to reduce or increase it, but then when you consider it is only the regain rates being effected rather then fixed amounts being drained or gained then it is not really a big deal it will just mean people can effect how much pressure the stamina constraint will have. The turn activating the shield will cost stamina and consume a turn and every turn with the shield activated will cost stamina draining per turn, possibly making the stamina gained per turn becoming negative.

When the shield is deactivated they do not lose a turn and is done so before they continue their turn or they can wait until they run out of stamina which will deactivate the shields automatically as well as not consume their turn.

Thanks to whackybeanz and IMR for reward multiplier correction. I herd u liek mudkipz tables, so here you go. Regardless of your circumstance, these daily caps translate to winning battles against standard monsters of your level. NOTE: This formula does not seem to be behaving properly at the moment. Your results may vary by a few percent.

Mastercraft Multiplier M Standard: 1 Mastercraft: 1. The item also takes on a 1. For a table of equipment costs and the number of wins needed to obtain them, refer to this table which also contains full monster rewards. The sheet assumes the player is fighting standards monsters with the same level as the equipment.

Otherwise the status condition is not applied. Note : Sweep standards are always in flux. Note : This section is a work in progress. Regarding these sheets, be advised that many balance rules are not stated or have since changed.

These include but are not limited to the following:. Armors with high Offense do the same. Armors with high Defense or low Defense may also take a penalty or discount equal to this amount. Spells may only receive half the effect for the same cost. Guardian-only and Ballyhoo equipment will get a bonus of at least 3 levels.

Equipment bought with Tokens gets a bonus of at least 10 levels. OffLean : Offensive Lean on an armor. The Offensive Lean of an armor indirectly affects how good an armor can be in terms of Defense and Resistance. This amount of damage is similar to what a Melee weapon does in an armor with an Offensive Lean of 0. Pets fully supported by stats have power roughly equal to 0. Pets not supported by CHA are assumed to be worth 0.

Golden Rule of Multipliers : Multipliers are used so any two pieces of equipment with the same PLvl in the same equipment category have similar levels of usefulness. Items with behaviors that make them more versatile will generally be made weaker in other ways. Likewise, items that are harder to use effectively will generally be made more powerful. Back to questions list. Top cheats View all. Warlics Shop by Unregistered. Top guides View all. Top trainers View all. Adventure Quest Question and Answers :.

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