What makes arcane missiles proc




















There is nothing unclear about this. This is definitely bugged and not part of the real vanilla experience. All classes and talents have their unique strength and weaknesses. The insane mana cost of AM justifies for higher proc rates.

Clearcasting was never triggered upon starting the channel, but could trigger at every hit, and would therefor trigger a lot more than in the bugged version of Classic. Most fights it triggered once, some fights it never triggered in 1. While here in Classic, 1. Classic Arcane is broken, bugged, wrong. Patch note 1. Patch 3. Patch 1. I played mage vanilla And i can confirm that it is not a bug, it has been talked about manny times and if i would gife af i would even look up a blue post for u!

Yes, please take your time to find that post, have searched for many hours for more information. Even a GM was not able to figure out this. The patch notes are very clear and specific. If that were so, every hit of blizzard could procc a clearcasting, every hit of flamestrike, every mob hit bij arcane explosion every mob hit by cone of cold. Right now on ptr you can burn your whole mana bar and only get 1 or 2 missiles proc.

The stacking like it was in legion is a good revert but the proc rate is dismal so the stacking does not really feel good. You rarely can stack 3 clearcasting. Potential problem of reverting proc rate to legion level - with a lot of AM proc and the conduit that reduces AP cd with missile hit, we could get too many arcane power which is not a healthy situation.

Right now our clearcasting is proc through mana spent. The arcane missile issue to me feels like the last stumbling block that impedes a good rotation flow. Post it here, post it on beta forum, post it on wherever blizzard can read. Also fellow fire and frost mages, keep being loud till blizzard fixes most of the things!

I would really love to see the day when you join a group, people would ask you what mage u are. Not like right now every group i join just assume im fire when im a highly viable arcane. Another thing i wanna add is to make supernova baseline, but increases its cd to about 40sec. Reason: very rarely picked in pve due to strong talents for damage in same role,. Making supernova baseline imo is more important than making arcane orb baseline.

We are still able to do alright without arcane orb, just the rotation would be more fun and flexible with the charges and cleave, but adding supernova baseline could allow us do higher content and be more viable as a spec. But you will need to use it very carefully, it consume your Arcane Blast stacks, and that's bad so you will only use it after channeling your Missiles. If you have a long way to do in a large period of time, just use Arcane Barrage every time after your missiles until you reach your new spot.

If you have to move faster, wait a Missile Barrage proc and use your Arcane Missiles and then your Arcane Barrage to move. If you have to move quicker or on a very long range very fast, you are fucked up, just Blink.

You need to always start your fight with 3 Mana Gems. Use your second one as soon as it is available. Same for your third but most of time you will be close to Out of Mana before the 3rd one is available. In this case use a Mana Potion to fill the gap and use your 3rd when ready. Do not use other potions than Mana. Evocate only if it's you last option, prefer a Mana-Saving Cycle to the evocation. If you have to Evocate do it on the very end of a haste Cooldowns.

If healer don't need Innervate you are the next on the list to get it! Claim it. For your placement 3 rules :. As a squishy mage you will place yourself since the start of the encounter as far as you can from your mates and from the boss.

That will allowed you both an overview of the situation and it will decrease you chance to be hit by a randomly lauch boss' attack. You have to chose the place before the beginning of the fight where you will have the less as possible movements to to during the encounter assuming the whole tactic from the beginning to the end. I removed all my proccing gear to have damage values of unbuffed by Arcane Blast spells on dummies, I obtained:.

Which means I will have way higher spell in raid. Note that you could change those base number depending on your gear, and then complete my post by using the same formula with in raid values, would be awesome. First part: rotation with no CDs.

Ofc the smaller rotation are impossible in practice because of the missile barrage proc. But look at how constant the dps is, my conclusion is that it doesn't matter much which rotation you choose during this out of CD phase. All higher on AB rotation will cost more mana for less dps, so avoid that out of CDs.



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